Revisit old haunts, like Enchanted Dominion and Dwarf Woodlands, and pick up anything you couldn't before. Since you have added both the High Jump and Sonic Impact to your collection, you're now capable of gathering many collectibles you missed earlier. You can read more about this training mini-game in the relevant guide section, and it does offer one unique reward, so it wouldn't hurt to try it out. With Zack freed and the tournament concluded, you're just about ready to leave, but you should revisit the Coliseum to train with Hercules. When they're done, wait and see what he does next, and exploit any opening you get. Every now and then, he'll call meteorites down from the sky, which you'll want to Slide away from. If you can't immediately meet it with a Shotlock, Slide far away, then move in and retaliate while he's recovering. This time, the unmasked Zack will frequently stop, amass energy, and unleash a torrent of brutal sword slashes-while teleporting all about-and you won't be able to Block it. A little bit later, your competitor returns, unwillingly empowered by Hades' dark determination to triumph. Beyond that, you have nothing to fear-until you have won. Occasionally, the zealous warrior will fire off an energy blast which tracks your movement. If you're one for revenge, pay him back with your own Counter Hammer, too! He may retaliate with a charge and a combo, which you can Block. Stay far away while it's there, then rush in and pummel him. Like Terra's Counter Hammer, he'll gladly soar into the air and stab his sword into the earth, creating a shockwave. Hiding his face behind a helmet, this nameless fighter will be one of the most competent foes you've fought. Single target attacks, Gravity- and Stun-related commands, and an HP recovery option or two should serve you well. You're about to battle the boss, so you'll want to remove your AOE (Area of Effect) Battle Commands, and reshuffle your deck accordingly. When you've finished the first part of the Coliseum Battles, take pause. At the Vestibule, save and talk to Hades. You'll be rewarded with an HP boost bonus and Sonic Impact. Additionally, one or two single target Battle Commands are handy when you're in a one-on-one bout. Since you're about to go toe-to-toe with foes in groups, you should mostly equip attacks which disable multiple opponents (e.g., Stop, Sleep, Magnera). Beforehand, you'll want to adjust your move repertoire accordingly. Pick up the few Treasure Chests the courtyard has to offer before entering the Coliseum itself, where you'll be able to enter an agreement with Hades. Impressed, but otherwise occupied, young Hercules will give a quick hello and goodbye, and you'll be left to explore. In the beginning, you'll be pitted against some standard fare Unversed, and a few swings of your Keyblade will do away with them. Even a high level character may still struggle while combating the Coliseum's offerings, and that's on Standard mode you can imagine the challenge in store if you're playing anything tougher! You might want to beef yourself up a few levels by revisiting old haunts (like the Reactor section of Radiant Garden with the EXP Chance Ability equipped), hopping into Arena matches, playing on the new Command Boards, and accumulating whatever goodies you haven't from Disney Town. As the home of the impossibly powerful Hercules, the Olympus Coliseum is one rough locale.
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